Dire Weasel

is a Dire Animal

is a Weasel



3e

         
   TN   
         

Pathfinder facts

  • CR: 3
  • XP: 800
  • Size: Large
  • Type: Animal
  • Initiative: +3
  • Senses: low-light vision, scent
  • AC: 17, touch 12, flat-footed 14 (+3 Dex, +5 natural, –1 size)
  • HP: 32 (5d8+10)
  • Saves: Fort +6, Ref +7, Will +2
  • Speed: 40 ft.
  • Melee: bite +8 (1d8+7 plus grab)
  • Space: 10 ft.
  • Reach: 10 ft.
  • Abilities: Str 21, Dex 16, Con 14, Int 2, Wis 13, Cha 11
  • Attacks: Base Atk +3; CMB +9 (+13 grapple); CMD 22 (26 vs. trip)
  • Feats: Combat Reflexes, Skill Focus (Perception), Weapon Focus (bite)
  • Skills: Climb +9, Perception +11, Stealth +10, Swim +11; Racial Modifiers +4 Climb, +2 Perception, +6 Stealth, +2 Swim
  • Organization: solitary, pair, or den (3–6)
  • Treasure: incidental
 

Pathfinder sources

 

D&D 3.5 facts

  • Type: Animal
  • Size: Medium
  • CR: 2
 

D&D 3.5 sources

 

         
   TN   
         

D&D 3.0 facts

  • Abilities: Str 14, Dex 19, Con 10, Int 2, Wis 12, Cha 11
  • AC: 16 (+4 Dex, +2 natural)
  • Advancement: 4-6 HD (Large); 7-9 HD (Huge)
  • Attacks: Bite +6 melee
  • CR: 2
  • Damage: Bite 1d6+3
  • HD: 3d8 (13)
  • Initiative: +4 (Dex)
  • Organization: Solitary or pair
  • Qualities: Scent
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +3, Ref +7, Will +4
  • Size: Medium
  • Skills: Hide +9, Move Silently +10, Spot +5
  • Speed: 40 ft.
  • Terrain: Temperate forest, hill, mountains, plains, and underground
  • Treasure: None
  • Type: Animal